I’m dealing with the identical drawback time and again with Dynamic Lights in Unity and do not know the place subsequent to look. I’m nonetheless studying Unity so possibly I am lacking one thing trivial as a result of it occurs within the Glasses but additionally in Editor Recreation Mode. Precisely the identical factor.
The Downside:
Lighting usually works however as I flip my head round (Meta XR app – see beneath). Specifically, if I’m considerably near the sunshine, the sunshine is changed by an odd sq. artifact that appears associated to the rotation of the top (scene). Some head rotations make the sunshine accurately render, many others make the sunshine disappear and that unusual sq. seems as a substitute – on the gentle place.
This occurs independently of the “Further Lights” settings (pixel depend …), EVEN WITH ONLY ONE LIGHT within the scene (this instance!)
It’s also possible to see it in this YouTube video.
Query
Any concept about what could be the trigger? I’ve touched all the things and this drawback stays.
Scene Particulars
- URP for Meta Quest
- scene 100% runtime generated, no lightmaps or baked lighting
- No baked Shadows, Realtime Shadows disabled
Lighting / Venture settings:
- Forged Shadows: Off
- Principal Mild: Per Pixel
- Further Lights: Per Pixel, Per Object Restrict: 3
- Rendering Path: Ahead+ (beneficial for Meta Quest)
- Depth Priming Mode: Disabled
- Depth Texture Mode: After Transparents
- Publish Processing: Disabled
- Intermediate Texture: Auto
- Foveated Rendering: 1.0 strngth (doesnt appear associated in any case)