The C++ and C# powered 3D sport engine Unigine simply launched Unigine 2.20. This launch added a number of new options and enhancements together with:
- Multithreaded Shadow Rendering is now supported on DirectX 12considerably lowering CPU overhead and making real-time lighting extra scalable.
- DLSS (nvidia) help has been prolonged to Vulkanalong with DX12, enabling high-performance upscaling throughout a wider vary of functions.
- AMD FSR 3.1.3 is built-in, providing one other high-quality upscaling choice, particularly on non-NVIDIA {hardware}.
- The upscaling system now options:
- Lod-Conscious Rendering to enhance element steadiness throughout distances.
- Enhanced movement vector calculation and depth stabilizationlowering visible artifacts throughout motion.
- Octahedral Impostors have been launched, providing better-looking and extra environment friendly distant geometry illustration than conventional billboards — helpful for enormous scenes like open-world simulations.
- Quite a few enhancements to volumetric cloud renderingenhancing visible high quality, and realism.
- A brand new World Illumination management permits fine-tuning of oblique reflection colour and depth to higher match diffuse lighting. It improves the consistency of each matte and shiny floor reflections.
Key Hyperlinks
You may be taught extra in regards to the Unigine 2.20 launch and see the replace in motion within the video under.