Hey fellow devs! :wave:
I’m Philip aka MrPhil, and I’ve been constructing a stylized sci-fi 4X technique sport known as Stellar Throne — assume house fleets, alien diplomacy, and AI-powered opponents… all crafted in Zig with a customized SDL2 engine.
This mission started as an experiment in what I name Agentic Recreation Improvement — utilizing Claude and ChatGPT not only for code era, however as collaborative “junior devs” who assist with design, testing, and even refactoring. That experiment became the complete sport you’ll see right here.
What’s Stellar Throne?
A procedurally generated galaxy the place:
- You discover new star techniques and colonize alien worlds
- Wage fleet battles and floor invasions
- Interact with AI empires that (hopefully) assume strategically
- Handle tech timber, shipyards, and planetary development
- All introduced in a clear, readable, vector-style UI
I’ve been targeted on three pillars:
- Readable Star Map – Prioritizing readability over noise
- Competent AI Opponents – AI that does not stall or turtle endlessly
- AI-Assisted Dev Workflow – Most techniques are co-authored with Claude and GPT
Tech Stack
- Language: Zig
- Rendering: SDL2
- Asset Pipeline: Customized instruments + AI-generated spritesheets
- Workflow: AI-assisted utilizing Claude, ChatGPT, and prompt-engineered pipelines
Screenshots, Options, and GIFs coming quickly…
I’ll be utilizing this devlog to share:
- Visible progress (maps, fleets, planets)
- System design (fight, diplomacy, exploration)
- Experiments in agentic coding
- Behind-the-scenes classes (together with AI fails and surprises)
For those who’re concerned with:
- Constructing technique video games from scratch
- Utilizing AI as a part of your dev workflow
- Zig sport improvement
…then I believe you’ll take pleasure in this thread.
Observe progress right here:
Wanting ahead to your suggestions, concepts, or simply watching alongside!
Cheers,
– Mrphil