Tuesday, July 22, 2025

Some AI Insights Into The HEXAD Person Varieties – Gamified UK

I not too long ago downloaded the newest response stats for the HEXAD 12 Person Varieties take a look at, and fed them into ChatGPT to analyse. I believed it was very attention-grabbing what got here again, and it supported what I had noticed up to now – so thought I’d share it right here!

1. Gender-Based mostly Tendencies

Females:

  • Predominantly align with Socialize and Philanthropist sorts, indicating a powerful desire for group engagement and altruistic behaviors.
  • The dominance of Socialize decreases barely in older age teams, changed by Philanthropistreflecting a shift towards purpose-driven motivations.

Males:

  • Are inclined to exhibit Achiever and Participant traits, emphasizing goal-oriented behaviors, competitionsand extrinsic rewards.
  • Achiever stays a powerful motivator throughout all age teams for males, with Participant peaking in youthful customers and declining over time.

2. Age Group Dominance

Youthful Customers (18–29):

  • Proceed to indicate greater prevalence of Free Spirit traits, reflecting a want for autonomy, explorationand artistic freedom.
  • Participant traits are additionally barely stronger on this age group, indicating the enchantment of rewards and achievements early in life.

Older Customers (30–49):

  • Show extra balanced traitswith notable will increase in Philanthropist motivations, suggesting a shift towards altruism and purpose-driven engagement.
  • Achiever stays distinguished, indicating continued goal-oriented habits.

3. Gender and Age Interplay

Youthful Females (18–20):

  • Exhibit sturdy Socialize and Philanthropist tendencies, valuing relationships, groupand objective.
  • Free Spirit can also be vital, reflecting creativity and independence.

Older Males (30–49):

  • Display greater inclinations towards Achiever and Free Spiritspecializing in mastery, autonomyand private development.

4. Gamers Are Reward-Oriented however Underrepresented

  • Participant stays one of many least dominant traits throughout all teams however is extra pronounced in youthful customers (18–20)aligning with early-stage life targets and aspirations.
  • This means that gamified reward methods might resonate nicely with youthful customers however require a balanced method for older demographics.

5. Philanthropists Enhance with Age

  • Philanthropist scores develop progressively greater with age, particularly in femalesreflecting a shift towards purpose-driven motivations and significant engagement.
  • Older customers might favor methods that enable for altruistic contributions or optimistic social impacts.

6. Disruptors Are Uncommon however Not Distinctive

  • Disruptor stays the least frequent trait however represents a distinct group that thrives on innovation and system challenges.
  • Whereas small in proportion, Disruptors might play a vital function in driving change and artistic problem-solving.

7. Balanced Motivations in Older Customers

  • Customers aged 30–49no matter gender, exhibit extra balanced traitscombining Philanthropist, Achieverand Free Spirit motivations.
  • This means that holistic engagement methods could also be simpler for middle-aged customers.

8. Gendered Tendencies in Free Spirits

  • Free Spirit stays vital in each genders however is extra pronounced in youthful customers:
    • Youthful females (18–29) emphasize autonomy, creativityand social connections.
    • Youthful males (18–29) steadiness autonomy with masteryreflecting a mixture of Free Spirit and Achiever options.

9. Socialisers Decline With Age

  • Socialize traits dominate in youthful age teams (18–20)particularly amongst females.
  • As customers age, social motivations decline barely in favor of Philanthropist and Achiever options.

10. Gender-Particular Gamification Design Implications

For Youthful Females:

  • Emphasize social and collaborative components.
  • Introduce alternatives for artistic autonomy to enrich their Free Spirit tendencies.

For Older Females:

  • Present significant engagement by methods that allow altruistic contributions or community-building actions.

For Youthful Males:

  • Concentrate on structured rewards, autonomyand artistic explorationwhereas making certain clear goal-setting frameworks.

For Older Males:

  • Create mastery-driven challenges with measurable progress.
  • Incorporate autonomy and alternatives for private development to align with their Achiever and Free Spirit motivations.

Correlations

The heatmap and correlation matrix present insights into the relationships between Hexad person sorts:

  1. Unfavorable Correlations:
    • Socialize vs. Free Spirit: Average detrimental correlation (-0.44), indicating that customers who worth social connections are much less more likely to prioritize autonomy.
    • Socialiser vs. Disruptor: Average detrimental correlation (-0.40), suggesting that these with sturdy social motivations are much less inclined to problem methods.
    • Philanthropist vs. Disruptor: Sturdy detrimental correlation (-0.47), reflecting opposing tendencies between altruism and disruption.
  2. Constructive Correlations:
    • Socialize vs. Philanthropist: Weak optimistic correlation (+0.20), indicating some overlap between social and altruistic motivations.
    • Different optimistic correlations are weak, indicating distinctiveness between most Hexad sorts.
  3. Low/No Correlation:
    • Free Spirit vs. Disruptor: Very low correlation (-0.02), suggesting that autonomy and system-challenging behaviors are largely impartial.
    • Achiever vs. Different Varieties: Weak correlations throughout the board, implying that achievement motivation is impartial of different traits.

Implications:

  • The detrimental correlation between Socialize and Free Spirit suggests a design trade-off when concentrating on these traits concurrently.
  • Philanthropist and Disruptor are polar opposites, requiring distinct engagement methods.
  • Achiever and Participant present low correlation, highlighting that reward-driven behaviors and goal-oriented challenges can coexist with out battle.

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Additionally revealed on Medium.

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