Monday, June 23, 2025

Psychology and Marvel Rivals | The Psychology of Video games

The brand new season for Marvel Rivals simply began and I’m having fun with it. As with many battlepasses, it jogs my memory of psychology-based recreation design selections and results that I’ve written about at www.psychologyofgames.com. On this thread, I’ll level them out and hyperlink to articles.

Psychology and Marvel Rivals | The Psychology of Video games

In-Recreation Forex

To get the most effective stuff, you must purchase the premium go with the in-game forex “lattice.” Utilizing these sorts of currencies typically will get us to lose observe of spending, however MR does us the favor of getting a straightforward dialog fee of 1 lattice = 1 cent.

Hyperlink: The Perils of In-Recreation Forex

Waste Aversion

However the BP worth is bizarre: 980 lattice. Since you’ll be able to solely purchase lattice in set quantities (e.g, 1,000) and also you earn a bit by the season, you’ll have leftover lattice. This may really feel wasteful because of “waste aversion” and encourage us to spend it down.

Hyperlink: The Psychology of Waste Aversion

Envy

After all, one cause we equip all these BP rewards is to perhaps set off a little bit of envy in different gamers.

Hyperlink: Envy and Microtransactions

Cosmetics As an alternative of Pay-To-Win

However once more to the sport’s credit score, all BP and store purchases are beauty solely, which avoids perceptions of “pay to win.” Which in any other case may backfire on them.

Hyperlink: When Pay-To-Win Backfires

Endowed Progress

You unlock stuff with a unique forex (chrono tokens) earned by finishing missions that you just get underway simply by taking part in. Which triggers the endowed progress impact –wanting to finish one thing since you really feel you’ve began it.

Hyperlink: Endowed Progress in Recreation Quests

The sport additionally does this with hero development, providing rewards like titles and different UI customization choices.

The Overjustification Impact

However when you full the battle go and cease getting rewards, it’s possible you’ll change into much less motivated to play than you’d have been with none rewards because of the overjustification impact.

Hyperlink: The Overjustification Impact

Loss Aversion

Bought battle passes by no means expire (you’ll be able to return and preserve incomes unlocks endlessly) however free ones do. This leverages loss aversion, our need to keep away from losses greater than we wish equal positive aspects. Purchase the paid BP to keep away from dropping your alternative to unlock.

Podcast: Loss Aversion and Recreation Design

Worth Anchoring

Retailer in Rivals makes use of many pricing methods. One is utilizing “worth anchoring” by placing a worth subsequent to an merchandise, crossing it out, and displaying you a sale worth. Greater non-sale worth anchors you on a better worth and makes the low cost look higher.

Hyperlink: Why We Purchase These Loopy Steam Bundles

Conceptual Consumption

Many tremendous cool costumes and different gadgets are solely accessible for real-money buy within the retailer. Why purchase them and present them off, apart from the aforementioned envy? An idea referred to as “conspicuous consumption” suggests it’s to point out off by way of costly purchases.

Hyperlink: Conceptual Consumption

I might most likely give you extra, however what about you? Something I didn’t contact on that this or different video games do that you really want explored?

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