Saturday, July 12, 2025

Nintendo legend says Shigeru Miyamoto’s industrial design training triggered him to view his video games as “merchandise” as a substitute of “artworks”, and that is why they’re “extra intently aligned” with gamers

Nintendo legend says Shigeru Miyamoto’s industrial design training triggered him to view his video games as “merchandise” as a substitute of “artworks”, and that is why they’re “extra intently aligned” with gamers

Shigeru Miyamoto, a Nintendo icon liable for a few of the most iconic online game IP of all time, clearly has some form of particular contact in relation to recreation improvement, and Takaya Imamura, a Nintendo legend in his personal proper, thinks he is aware of what it’s.

Imamura, whose work was instrumental to the F-Zero, Star Fox, and Legend of Zelda sequence, not too long ago shared his interpretation of Miyamoto’s recreation design philosophy on Twitterand the way he reckons it was influenced by his formal training, writing in his native Japanese (translated by Automaton):

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