Hello there, I’m Miki Majka, Sport Producer at Rock Sq. Thunder. At present, I need to offer you a primary have a look at the official gameplay trailer for our upcoming recreation, I Hate This Place, which is coming to PlayStation 5 later this yr. It’s a craft-based, isometric survival horror expertise all wrapped in daring comic-style visuals and soaked in a gritty Eighties horror ambiance.
I additionally need to take you somewhat deeper into how we’re utilizing sound as extra than simply ambiance. In I Hate This Place, silence isn’t merely golden — it may well imply the distinction between life and loss of life.
However first, let’s check out the gameplay trailer:
These creatures hunt by sound
As you most likely observed within the video, the world of I Hate This Place is stuffed with numerous nightmarish, otherworldly creatures from a slightly eerie and distorted world. However what won’t be so clear is that many of those hulking monstrosities can barely see. As an alternative, they stalk their prey (you) by sound, so all of your actions and actions have to be thought out. Each footstep, each gunshot, each clang of metallic can provide off your location.
So whether or not you’re creeping by way of overgrown woods or navigating decrepit services, the floor beneath your sneakers issues. A sluggish, crouched shuffle throughout grass will seemingly be ignored. A careless stomp on damaged glass, not a lot.
Making visible noise
To take this technique additional and make it extra intelligent to gamers, we additionally made sound into a visible language, the place noise is color-coded. It’s a singular visible system impressed to tie in with the sport’s comedian ebook artwork model. For instance:
Inexperienced footsteps imply you’re quiet, crouched, shifting slowly, minimizing threat
Yellow indicators you’re strolling at a standard tempo and making reasonable noise
Crimson means you’re operating or being loud, and also you’re a beacon for hazard
This color-coded suggestions system doesn’t simply apply to footsteps, although. Gunfire, thrown objects, even the howls and assaults of enemies all comply with the identical noise-visibility guidelines, serving to you decide simply how a lot noise all your actions are creating.
Sound as a weapon
Simply as sound can get you killed, it will also be used to your benefit and turn into your most helpful weapon.
With a little bit of technique and planning, you’ll be able to lure monsters away from key areas or into your cleverly laid traps. Tossing an empty can down a hallway or into the underbrush may entice a close-by creature, supplying you with the opening you must escape.
With a bit extra planning and thought, you’ll be able to attempt to herd enemies collectively into the proper spot to then toss that grenade or molatov cocktail you occurred to scrounge.
Stealth is your pal
Fight in I Hate This Place is about selecting your battles correctly. Most of the creatures you’ll encounter are brutal, and much more so when night time falls. Moving into weapons blazing is doable, however perhaps not at all times the suitable transfer. Ammo is scarce, noise is harmful, and enemies are unforgiving.
So the following time you’re feeling tempted to dash throughout an open area otherwise you suppose firing off a shotgun blast in a decent hall is a good suggestion, suppose twice. In I Hate This Place, it’s not simply what you do, it’s how loud you’re while you do it. As an alternative, you’ll be able to depend on stealth, motion, and manipulation. Utilizing the terrain, sound cues, and enemy conduct towards them turns into second nature as you study to navigate the setting and survive it.
That’s it for as we speak’s deep dive about our fight and doubtlessly sound-induced paranoia!
Thanks a lot for studying.