Wednesday, June 25, 2025

Future spec — Sirlin.Web — Sport Design

Hives are huge airships that carry many smaller Stinger items inside. They deploy 5 of those 1/1 Stingers after they arrive. Spreading out your assault energy may also help lots in some circumstances. You would kill 5 1/1 frogs or one thing in a single flip and nonetheless have all of your Stingers. You would patrol a bunch of Stingers to clog up the airways for opposing fliers. You would kill a hero with 4 hit factors and never waste the fifth level of injury as overkill (have the fifth Stinger assault one thing else).

Hive can be a fairly sturdy menace. Shedding particular person Stingers isn’t a giant deal, and you may exchange them for simply 1 gold every. Opponents actually need to destroy your Hive itself, slightly than the Stingers; Stingers can’t perform with out the coordination from the Hive command ship. A Hive has 6 hit factors although, 2 greater than a Void Star, so it is robust to kill. Hives even have resist 1, which makes them value extra to focus on.

Each of those airships are costly to make use of. Hive’s impact stacks if in case you have a second one, so that you would possibly even need 2 Hives so you may have a whopping 10 Stingers, however that prices a complete of 12 gold and a pair of playing cards along with having to construct your Future tech II constructing. That stated, keep in mind that your Future hero has the Promise of Fee spell. You’ll be able to promise to pay for a Hive or two even a flip before you may really pay for it, then the opponent is confronted with taking down an armada they most likely aren’t ready for.

With such air superiority, you could be questioning why it is best to trouble going to tech III with Future. These tech IIs are actually able to successful the sport, so that you don’t have to achieve to tech III. Generally, the bounce in energy to tech III may also help you break any stalemates which may have developed, and it will probably scale back the variety of turns you should win. On this particular case although, your tech III may also help you cowl what could be a weak spot of your gameplan.

One potential drawback with an air superiority technique is that you just’re mainly participating in a race. You must be sure you really win that race. You’ll be able to fly over enemy patrollers, however they’ll additionally assault below your fliers. In case your opponent has significantly robust floor items, or if they’ll simply kill a few of your items, they may find yourself successful that race.

Right here’s one thing that may change that math:

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