It is early days for Future 2: The Fringe of Destiny, an growth I’ve had lots of enjoyable with to date regardless of some complaints, and the MMO’s neighborhood has lots of catching as much as do after some sweeping systemic modifications. However one ache level with the brand new armor system is changing into more and more widespread, and we all know there’s at the least some unquestionable fact to it as a result of Bungie says it is already engaged on a repair.
On prime of recent set bonuses, armor in Future 2 now offers you six totally different stats. The underside stat in your character sheet, Weapons, impacts your weapon harm, reload, dealing with, and ammo drops, and has landed with polarizing results.
A few of that just about feels supposed. Bungie may be very clearly leaning into tradeoffs tougher than ever with buildcrafting, and there’s a palpable drawback to not investing into Weapons. However the whiplash from the sandbox expertise we had only a few days in the past, and had had for years earlier than that, is intense, with many gamers complaining that Bungie has basically nerfed each construct and resold the ensuing energy vacuum as buildcrafting.
Some individuals like having the ability to closely make investments into their weapons, versus capacity spam, and have their mods and stats reward them with piles of ammo that may do extra harm as soon as loaded and fired. Others are fearful that, although the ceiling on weapon energy has risen reasonably with Fringe of Destiny, the ground – that’s, the baseline gameplay expertise – has totally collapsed, with a instantly sparse ammo economic system proving notably unpopular.
There are, as anticipated, complaints up and down the standard Future 2 suggestions boards like Reddit and Twitter. Bungie’s already come out and addressed “Updates to Ammo: Ammo Era Stat, Mods, and Extra” in a Reddit put up of its personal, seemingly hoping to elucidate the brand new system and steer gamers towards some choices that may enhance the ammo economic system.
Bungie factors to the brand new ammo technology stat on every weapon, which impacts how shortly the particular and heavy ammo drop bars are stuffed, in addition to chest and weapon mods that buff this stat. Equally, Finder mods to your head and Scavenger mods to your boots can improve brick frequency and ammo amount.
Lastly, “the newly launched Weapon stat from 100-200 additionally affords an escalating likelihood for ammo bricks to include extra ammo, and your likelihood might be seen on the inspection display,” Bungie clarifies.
And yeah, that’s one thingalthough I do not know if it’ll appease the oldsters who’re pissed off that these options have solely been created to resolve an issue that merely didn’t exist on this means for the previous 11 years. The ammo economic system was by no means excellent, and I believe it is a good factor that it’s at the least extra deterministic now, but it surely feels bizarre to name fixing it buildcrafting. It is like saying that placing tires on a automotive is customizing it. No, it simply wants that to run.
After ending the marketing campaign, I lean towards the camp arguing that the flexibility to reliably get ammo ought to be decoupled from buildcrafting as a result of it feels too important, however I do have to do extra testing. That stated, the truth that the Weapons stat does not have an effect on harm to bosses, presumably as a result of Bungie is aware of that will make it loud-and-proud necessary for any endgame content material, however does have an effect on the ammo you could harm these bosses within the first place feels telling.
One simple drawback right here is that some weapons are presently getting means too little ammo. Two days in the past, affiliate weapon designer Mercules904 affirmed that “Getting much less ammo per brick is meant, as bricks can drop way more regularly within the new system. Nevertheless, getting solely two photographs with a Scavenger positively seems like a bug. I will check out it.”
Yesterday, Bungie affirmed it’s “investigating a couple of weapons which might be receiving much less ammunition than supposed (some Space-Denial Grenade Launchers, Rocket Sidearms, Bipod Rocket Launchers)”.
In a more moderen put up, the Future 2 Group account confirmed a July 22 repair concentrating on “Incorrect ammo positive factors on Space-Denial Grenade Launchers, Rocket Sidearms, and Rocket Launchers with the Bipod perk.”
These are among the hottest particular and heavy weapon picks, so it is no marvel that points with their ammo exploded after launch. Fixing these ought to enhance the texture of the brand new post-Weapons stat Future 2 – although how a lot stays to be seen – however I do not know if the core points with the stat can be resolved with out extra drastic modifications.
People just like the Future Enjoyable Police have already demonstrated how the Weapons stat has plunged PvP again into one of many quickest and most poisonous metas in historical past – three-tap 180 hand cannons, welcome again – and the consequences on PvE appear divisive with no actual positives to offset them. At finest, it might probably really feel like you might be decreasing destructive results from the armor change, which is much less like buildcrafting and extra like triage.