Thanks to all our patrons for supporting the Fantasy Strike combating sport. Though we’re not prepared to indicate the sport publicly but, we give our $25+ patrons new builds each month, the newest one is right here. We depend on your help, and we’ll want much more of it to complete the sport. If a actually accessible, easy-to-play combating sport that is nonetheless tournament-quality appeals to you, please help us.
In case you want extra convincing, no drawback. In a couple of months we’ll lastly present the sport publicly and provide you with extra methods to assist us fund the sport to completion. For individuals who have an interest proper NOW, this is what’s in our newest construct.
Change Checklist:
The most important factor is a brand new playable character: Midori. That brings us to EIGHT playable characters now. Additionally price noting are numerous new animations for Valerie, a brand new character mannequin for Grave that has over 3x the polygons as earlier than, and a preview of a brand new character choose display that will probably be used for modes aside from native versus and coaching.
MIDORI
–New character!
–Midori’s tremendous takes a very long time to construct. Utilizing it lets him remodel right into a dragon. You’ll be able to construct tremendous sooner by utilizing his parry (floor C).
–Regular assaults in human type. b+A is a sweep, A is a chop that may be cancelled to specials, and f+A is a 2-hit assault.
–B is a torpedo assault, will also be achieved within the air.
–C is a parry. If an assault would hit you as you parry, you’re taking 0 harm from it and mechanically hit again. Along with dealing harm (in the event you hit again), you additionally get tremendous meter, AND you achieve an empowered state the place you glow purple. On this mode, you’ll AUTOMATICALLY throw the opponent in the event you’re in impartial state and so they’re throwable. You lose this state in the event you use it (to throw them) or in the event you get hit. This state doesn’t persist throughout rounds.
–Air A is a kick.
–Air C is a flying butt stomp factor. Crossups!
–Each floor and air tremendous remodel you right into a dragon.
MIDORI DRAGON FORM
–Oh my!
–The dragon’s character mannequin is an unfinished, low polygon model. Additionally, the dragon has many glitches that we learn about, particularly associated to throws. As a result of he’s usually playable, we needed to get this to you earlier than fixing his varied animation issues.
–b+A is a sweep with absurd vary.
–A is a an assault that hits in entrance and above. You’ll be able to press A,A to get a second assault that flies up into the air. After that, you’re nonetheless in a position to do one other air assault earlier than you land.
–f+A is a reasonably lengthy vary assault which you can cancel to an acid spit as a second assault by urgent A once more.
–B is sort of a higher model of the human model’s torpedo assault. On hit, it bounces again and you are able to do one other air motion earlier than you land from the bounce.
–C is a working seize with 2 hits of tremendous armor.
–Air A hits twice and is loopy.
–Air B is an air model of floor B; a torpedo assault.
–Air C is as a divebomb that grabs opponents. Might be yomi countered.
–Regular throws do 2 harm in Dragon type.
–Your tremendous meter turns into a countdown meter in dragon from. You mechanically revert to human Midori when the meter runs out.
–New debug choice in coaching mode to remain in dragon type without end when you enter it.
GRAVE
–New character mannequin. Grave now has over 3x the polygons he had earlier than. Additionally, his palms have been rebuilt to be higher formed and permit for extra articulation.
–Grave’s costume colours now use our new system (already in use by Setsuki, Geiger, DeGrey, and Midori). That makes them look a bit higher and likewise reduces file dimension by quite a bit. Additionally, whereas porting him to our new costume shade system we modified the aesthetics a number of of his costume colours. Try the brand new decisions!
–Up to date visible results for his projectile. Carried out results for his massive projectile (maintain B) and electrified projectiles too (B throughout wind). (There will probably be new results through the starup and influence of those fireballs later.)
–Modified conduct of huge fireball throughout wind. Months in the past, it obtained powered up and was too good. Not too long ago, it was not powered up in any respect, which feels improper. Now it does get powered up throughout wind, however it solely travels a brief distance earlier than dissipating.
–Up to date visible results for lightning strike of air B throughout wind.
–Grave not spends wind meter except the wind actually occurs.
–Doing wind (ahead) when close to the bottom not makes Grave land earlier than truly summoning the wind.
JAINA
–Floor tremendous now does 2 harm reasonably than 1 harm.
–updated character choose display idle pose and “I’m chosen” animation
ROOK
–updated character choose display idle pose and “I’m chosen” animation
–Mounted a bug the place Rook’s air C statue wasn’t displaying the proper shade palette to match Rook’s costume shade.
–Thunderclap now has 4 fewer energetic frames and 4 extra restoration frames.
VALERIE
–New animations for nearly every part: idle, f+A, A, b+A, C, soar B, and soar C. Additionally floor tremendous and air tremendous. Additionally, ahead throw and again throw. (She nonetheless has placeholder animation for stroll ahead and again, jumps, knockdown and stand up, and yomi counter.)
–Previous placeholder paint results changed with new placeholder paint results which are extra paint-like.
–Hitboxes for C and air C are regular sized and never loopy anymore.
SETSUKI / GEIGER / DEGREY
–Very slight adjustments to costume colours to repair some that had been displaying up too shiny (like radiating additional gentle).
–Modified default costume Setsuki’s inside pants from purple to darkish brown.
GENERAL
–Mounted a bug that made flashing life persist after getting hit by an assault.
–Mounted a bug the place quitting a sport throughout a cinematic digicam angle would use that very same digicam angle for regular gameplay the following time you returned to gameplay.
–The sport’s window can not be resized. it’s at all times 16:9 at fastened resolutions now. Later we’ll allow resizing it to different 16:9 sizes.
–New UI function for menu assist textual content applied. On the “play” submenu, the brand new assist textual content for “again” can now be mouse clicked to return.
–Now you can swap between utilizing the UI in “mouse and keyboard mode” and “console controller mode” within the choices. As a debug function, urgent the C key additionally toggles this.
–Character choose screens that contain just one character being chosen may have a brand new format. You’ll be able to see a preview of this in Play -> Informal Play. In later builds, this display will probably be extra fleshed out and can take the place of the character choose display in Arcade mode.
–A number of different small bugs fastened.