Monday, June 23, 2025

Dune: Awakening’s Deep Desert is getting “partial warfare” PvE areas so you possibly can collect endgame sources with out being PvPed to loss of life

Excellent news in case you’ve been a bit pissed off with how Dune: Awakening handles PvE and PvP, particularly by way of its treacherous Deep Desert. The sport’s inventive director Joel Bylos has introduced some adjustments coming in response to participant suggestions on each these and the Landsraad.

Mainly, it seems to be like Funcom have switched up their plans to take the considerations people have cited under consideration, aiming for a pleasant compromise between the unique concepts and the practicalities of what is been occurring for the reason that sport dropped in full.

In a prolonged letter to DA gamers, Bylos wrote that whereas the devs nonetheless imagine their core idea of the Deep Desert as a harmful, always altering place you go to get the rarest stuff, they don’t seem to be aiming to drive PvE enjoyers to interact with PvP simply to get the good things.

So, to make sure these people do not get locked out of the endgame, the director revealed that “beginning quickly, some areas of the Deep Desert will now be flagged as ‘Partial Warfare (PvE)’ areas the place gamers will be capable of discover testing stations and harvest T6 sources with out the specter of battle they could not need”. The likes of “Landsraad management factors, shipwrecks and the biggest spice fields” will keep as PvP areas, to protect the largest rewards coming with the largest threat.

Talking of PvP, Bylos wrote that the devs are “planning to make extra adjustments to the Deep Desert to accommodate floor battles and reinforce the usage of participant builds”, outlining some already incoming scout ornithopter tweaks designed to assist guarantee air superiority is not the be all and finish all. There’ll even be “further adjustments to mechanics like respawn timers, automobile storage instruments, hand scanners, and different mechanics that we see being abused within the Deep Desert”.

In the meantime, Funcom are aiming to deal with some “key flaws” within the Landsraad that folk have cited. These embody issues with duties being turned in in a short time, and people having the ability to do nothing with them as soon as they’re accomplished. “Stockpiling is presently rewarded, however that isn’t our intention for this method, and we’ll make some adjustments to deal with it as greatest we will,” the director wrote, including that the system may also be “up to date to supply micro rewards for solo/small group gamers”.

It is good to see the devs discovering a approach to stability their imaginative and prescient for DA with making the adjustments people need. Judging by the socialsthe worm lovers who’ve been doin’ the Dune are glad to see these steps are being taken, even when there is no concrete timeline on a whole lot of them at this level.


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