Hitman developer IO Interactive is now making 007 First Gentlethe primary James Bond sport we have had in an extended whereas. Many followers are ecstatic with the pairing of dev and challenge, and it seems Hitman’s lack of fixed taking pictures is what helped IO land the gig.
“What tilted the desk in our favour was the artistic method that you’ve got in Hitman,” IO Interactive franchise director Jonathan Lacaille tells VGC. Bond actually does get artistic in his movies. My favourite second is when he kills a goon in a tub with a toaster and says “stunning.”
“You all the time have a number of angles to sort out the issue, the place you’ve gotten these huge social environments like public areas the place you may work together in numerous methods, which we felt may very well be a great place to begin if we had been to make a Bond expertise,” Lacaille continues.
“It isn’t sufficient – nevertheless it’s a great place to begin. And for the licenser, it will assist us show to them which you can make video video games with out taking pictures each 5 minutes, proper? In Hitman, you shoot possibly as soon as per degree, or by no means, generally. I feel that opened the dialog on the very least.”
It might sound odd that MGM or Amazon would balk on the considered Bond taking pictures folks – that is sort of his factor as a double-0, proper? License to kill – however studios get very protecting of their mental property, particularly if you’re asking them to place it within the fingers of avid gamers.
So, the truth that taking pictures your approach by means of a Hitman degree is the worst technique to play means IO is the right studio to work on a Bond sport that encourages you to maintain the physique rely low.
“Do not make him a killing machine! That was the very first thing” that MGM requested of IO, remembers Lacaille.
“Usually they have been very open. They’ve thought of each thought we have had. There weren’t many large ‘no’s or something like that. It was all the time extra like, ‘Yeah, however, we may do it this manner, or…’ So it is all the time been very collaborative, and numerous good suggestions, as a result of they have been working with the franchise for as long as properly, so it was nice to have them so concerned within the challenge, proper? I’m certain it was a enjoyable journey for them as properly.”
However this chance is not solely good for whoever owns James Bond, it is good for IO, too. “We had been doing Hitman for roughly 20 years round that point, and there was a want from lots of people within the studio to attempt one thing else,” says Lacaille.
“In fact, to not depart Hitman apart, as a result of as you have seen, we have continued with numerous content material, so the plan was all the time to develop one thing alongside it. And we had been pondering of leaning into our strengths, slightly than do one thing utterly new, and we’re superb on the spy fantasy, it appears.”
It is kind of like all the pieces is coming full circle, as “Bond has been an inspiration for Hitman within the early days, I will not disguise that,” Lacaille admits.
“We had numerous followers within the studio. So it is sort of a dream come true to have the ability to work on that IP. There was a pitch being made to MGM on the time, and it was an extended shot, as a result of they’d not accepted a pitch – and so they should have acquired quite a bit – for greater than ten years at the moment. So we thought they’d by no means return into gaming, however, , let’s attempt – now we have one thing completely different to placed on their desk.”
Whereas we wait to listen to extra about Bond, try all of the upcoming video video games of 2025 now we have to stay up for.