Darkish and Darker’s director has been sharing his ideas on the present state of Ironmace’s PvPvE sport, taking blame for a few of its points whereas outlining a plan for enhancements going ahead.
It is a bit of an understatement to say that Darkish and Darker has had a quite tough trip these previous couple of years. From being pulled from Steam because of its authorized battle with Nexonto extra lately being faraway from the Epic Video games Retailernow its current evaluations on Steam (the place it ultimately grew to become playable in free-to-play type) are largely damaging. You possibly can perceive why the devs can be eager to deal with this, however that in itself hasn’t gone down brilliantly throughout the board.
As flagged on Redditthe official Darkish and Darker Discord server is stuffed with messages from the sport’s director, “SDF,” acknowledging issues concerning the PvEvP journey, however a few of them aren’t precisely serving to quell issues. In a current collection of messages, SDF talks about “my ideas on the present state of the sport and the route we’re heading.”
SDF explains that “after we design a sport, we essentially don’t chase after presently profitable formulation or create video games particularly for goal audiences we do not totally perceive – simply because that viewers is giant.” Why? He explains: “The easy and trustworthy motive is that we’re not notably good at growing video games in that manner.” This actually does not instill confidence.
The director says that though the sport started with the concept of “focusing on gamers with preferences much like mine,” many extra folks ended up being considering it. Nevertheless, this influenced Ironmace to stray from the unique imaginative and prescient for Darkish and Darker, with a brand new “focus towards making an attempt to fulfill the rising calls for mirrored within the suggestions we had been receiving.”
After giving some examples, SDF continues: “My inconsistent selections and shallow responses to suggestions from varied varieties of gamers have led to the present state of the sport, and I now imagine that this final result isn’t superb. That was fully my mistake, and I cannot repeat it once more. Any further, I’ll transfer ahead with clear focus towards the ultimate imaginative and prescient now we have for the sport. This doesn’t imply that I’ll cease listening to participant suggestions. Slightly, it implies that I need to keep true to the route we’re aiming for, filtering suggestions by that lens with out being simply swayed.”
Principally, SDF says, Ironmace plans to “transfer away from the present mannequin the place investing time makes a participant’s character more and more highly effective, and as an alternative shift towards a mannequin the place gamers develop into more and more rich.” This, he hopes, will nonetheless give gamers who make investments numerous time into the sport a bonus, with out making others “really feel utterly hopeless when going through them.”
Though SDF is “typically happy with the place issues are actually,” there are adjustments coming, which could supply some reassurance to all of those that are removed from happy about Darkish and Darker’s present state. Deliberate adjustments embody a “mastery system” that can provide you additional buffs primarily based in your proficiency with weapons and armor, alterations to merchandise acquisition, and extra.
“It saddens me to listen to claims that we’re deliberately ruining the sport,” SDF says, earlier than later doubling down on Ironmace’s dedication to enhance Darkish and Darker. Particularly, he says, the “three key areas” to deal with contain “enhancing the expertise for solo gamers, strengthening the that means and satisfaction of looting within the present setup, and correctly tuning the fight system in order that gamers can all the time preserve a way of hope for victory, whatever the state of affairs.”
SDF ends his current string of messages with an apology. “I sincerely apologize to those that have skilled inconvenience as a result of my excessive strategy to problem-solving,” he writes. “Please perceive that our final aim is to create a cushty and pleasant surroundings for all gamers who love this sport.”
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