Caves of Qud, a fractally dense sci-fi roguelike RPG that generates dense and memorable fiction as simply as you and I exhale, was a smashing success even earlier than it launched on Steam in model 1.0 final 12 months. However that launch introduced an enormous wave of gamers to the sport, with co-creator Brian Bucklew saying it went “100x higher than something we ever anticipated” on the time.
This month, Bucklew stated on Bluesky that “we made sufficient from launch to work on Qud for a pair extra years at minimal so we’re utilizing the time to stand up to some excessive bullshit” – a mixture of excellent news, and higher, but additionally threatening information.
Caves of Qud is a near-peerless bullshit generator as-is. It thrives on absurd twists, humiliating deaths, surprising victories, and shattering revelations discovered within the unlikeliest locations. It boggles the thoughts to think about an much more out-there model of the sport.
“We hope to repay the wonderful outpouring of affection with a number of shit that can make individuals go ‘hahaha what absolutely the fuck, man,'” Bucklew added.
This all began with one other Bluesky person discussing a cell port of Caves of Qud, reckoning that “all you proles will lastly be capable of expertise it and see the sunshine” as soon as the sport jumps to telephones.
On the subject of a cell port, which has seemingly been within the works in some capability for a number of years (the official website says extra platforms are coming), Bucklew stated “its so onerous however we’re fuckin doin it. localization too. staff is at unbelievable energy ranges atm.”
“Unbelievable energy ranges” is nearly as good an outline of the Caves of Qud staff as any. You would be hard-pressed to discover a recreation that has squeezed extra juice out of a universe, wrought and wrung by the fingers of a fairly darn small growth staff.