Completely we do. It’s tremendous uncommon to ship forward of schedule and we truly don’t even need that – we need to be on time in order that the advertising schedule goes to plan. As a substitute of ending early and happening trip, we normally take that extra time to tackle and end out lower-priority duties. Any extra time within the schedule is the place we slot in duties like sprucing numerous features of the sport, iterate and make issues extra enjoyable, sand among the rougher edges off, repair frustration factors, end extra content material, and so forth.
As I’ve talked about, there’s by no means any scarcity of labor to do on a recreation mission. What gamers get after we ship a recreation is what we had time within the schedule to complete. Any given dev activity, large or small, has a precedence. The very best precedence duties are probably the most important to get executed and are at all times tackled first. Low precedence duties solely get consideration when all the upper precedence stuff has been completed or all increased precedence work is presently blocked. If we’re forward of schedule, which means the excessive precedence stuff will get completed and we are able to both construct extra content material or we are able to polish the present stuff with that further time.
I’m truly doing this type of stuff at work this week. I completed all my increased precedence duties for this milestone sooner than anticipated, so I’m utilizing this further time so as to add some useful extra debugging instruments for others and sprucing the content material I’ve been engaged on. This could, in flip, empower different designers afterward to do their work sooner, resulting in much more time financial savings down the highway.
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