I believe you’re lacking one thing necessary right here. Our total objective with these steadiness updates isn’t essentially to attain completely balanced matchups. It isn’t even to attain sport steadiness that’s “adequate”. The true objective of steadiness updates is to maintain the sport attention-grabbing to the group in order that they need to hold enjoying it. We’re going to make steadiness modifications even when the sport is completely balanced already, as a result of an unbalanced sport that’s attention-grabbing is infinitely higher than a boring sport that’s balanced.
As a result of our objective is participant engagement (that’s, sustaining curiosity over time), it behooves us to make periodic massive sport changes in order that gamers have extra attention-grabbing issues to analysis, experiment with, and uncover. We mix these modifications with new content material (e.g. introducing a brand new playable character, character class, new sort of construct, and so on.) that can shake the present meta up in an effort to excite and curiosity gamers, in addition to entice lapsed gamers to return again and take a look on the new hotness. Each time we put out a steadiness replace, there’s often a flurry of testing and theorycrafting to determine what modified, how a lot has modified, what the brand new matchups are, what sort of new play is perfect, and so forth.
Participant churn over time is regular – even for a wonderfully balanced sport. Life circumstances change, folks drift away or lose curiosity, these are all regular and anticipated conditions. That is additionally why it’s completely effective for some characters/courses/builds to be low tier. I’ve discovered {that a} vital proportion of gamers like enjoying with underpowered builds, actually because they’ve one thing to show, or they similar to the play type even whether it is underpowered.
We actually solely make emergency modifications when the meta turns into so unbalanced that it causes the sport to lose participant engagement – i.e. if the unbalanced gameplay causes gamers to start out quitting the sport at a sooner price than regular. In that sort of state of affairs, we attempt to take away the poisonous factor and return issues to a extra secure degree of participant engagement.
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