Henry Louis Mencken famously stated “There’s all the time a widely known resolution to each human drawback – neat, believable, and incorrect.” The mindset you point out units up a false dichotomy – that high quality/love is the antithesis of cash/hate, and that’s extremely short-sighted. the reality of the matter is that video games of a sure high quality bar should be worthwhile sufficient not solely to recoup the funding spent to develop and market them, however extra on prime of that to be able to cowl the losses from video games that we construct which are not hits. That is the naked minimal wanted for a sport firm to outlive and that quantity is lots larger than most laymen suppose.
High quality will not be free. We pay for it by hiring and paying extra devs to do the work and/or by rising the workload of the dev crew by way of crunch and bodily + psychological burnout. High quality can be not a set system – nobody units out to make a nasty sport on objective. Constructing video games is extremely difficult and troublesome. Constructing a good sport is completely not the identical factor as constructing a financially profitable sport, and each of those are extraordinarily troublesome endeavors. Given the hypothetical mutually-exclusive selection between making a very good sport and making a financially profitable sport, I’d all the time select the financially profitable sport as a result of it means I then get to proceed making video games which have the prospect to be each good and financially profitable, relatively than only one or the opposite.
We on the event aspect should not entitled to gamers shopping for or enjoying our video games. We are able to solely provide a worth proposition – we hope sufficient gamers will discover extra worth in enjoying our video games as they’re than the cash spent on them. If sufficient gamers are keen to present us their cash, we are able to proceed to make video games. We need to construct issues gamers will like, however we want to construct issues gamers are keen to spend for. These two issues should not (absolutely) incongruous. What issues is whether or not we are able to discover sufficient gamers who’re keen to remain in that overlap between liking and keen to spend.
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