Hey fellow devs! :wave:
I’m Philip aka MrPhil, and I’ve been constructing a stylized sci-fi 4X technique sport referred to as Stellar Throne — suppose house fleets, alien diplomacy, and AI-powered opponents… all crafted in Zig with a customized SDL2 engine.
This mission started as an experiment in what I name Agentic Recreation Growth — utilizing Claude and ChatGPT not only for code technology, however as collaborative “junior devs” who assist with design, testing, and even refactoring. That experiment become the complete sport you’ll see right here.
What’s Stellar Throne?
A procedurally generated galaxy the place:
- You discover new star programs and colonize alien worlds
- Wage fleet battles and floor invasions
- Have interaction with AI empires that (hopefully) suppose strategically
- Handle tech bushes, shipyards, and planetary building
- All offered in a clear, readable, vector-style UI
I’ve been centered on three pillars:
- Readable Star Map – Prioritizing readability over noise
- Competent AI Opponents – AI that does not stall or turtle without end
- AI-Assisted Dev Workflow – Most programs are co-authored with Claude and GPT
Tech Stack
- Language: Zig
- Rendering: SDL2
- Asset Pipeline: Customized instruments + AI-generated spritesheets
- Workflow: AI-assisted utilizing Claude, ChatGPT, and prompt-engineered pipelines
Screenshots, Options, and GIFs coming quickly…
I’ll be utilizing this devlog to share:
- Visible progress (maps, fleets, planets)
- System design (fight, diplomacy, exploration)
- Experiments in agentic coding
- Behind-the-scenes classes (together with AI fails and surprises)
If you happen to’re fascinated about:
- Constructing technique video games from scratch
- Utilizing AI as a part of your dev workflow
- Zig sport growth
…then I feel you’ll take pleasure in this thread.
Observe progress right here:
Wanting ahead to your suggestions, concepts, or simply watching alongside!
Cheers,
– Mrphil