- Walkthrough Desk of Contents
- Evaluation (Coming quickly!)
Welcome to our walkthrough for Chapter 22 of Luto. It’s right here that every part begins to fall into items for Sam. As we soar from Chapter 5 to 22 and watch the sport crumble round us, we’re slowly heading in the direction of the tip.
However what precisely does it imply to succeed in the tip? That’s what you’ll discover out right here.
If you wish to know extra about Luto, take a look at their official web site right here.
Trapped In a Loop Once more
You get up to a vivid mild.
Look down and also you’ll see your self standing in a sandy space. Every little thing round you is pitch black. You’ll see one thing shining within the distance. Begin strolling as much as it.
As you get shut, you’ll notice it’s a Gold Coin.
After gathering the Gold Coin, head again in the direction of the world with the sunshine shining from above. As quickly as you get shut, issues will flip darkish.
You get up as soon as once more, in the identical space. However this time, you possibly can hear an odd static noise. Observe the sound and also you’ll begin to see some objects.
You’ll lastly be capable to hint the sound to its supply. It’s a small radio. Work together with it. The radio will disappear, and the narrator will begin speaking at this level.
You’ll hear the identical static noise as soon as once more. Observe the sound by the darkness and also you’ll arrive at one other small radio.
After a short second in darkness, you’ll see a lightweight shining down on an space with one thing on the bottom. Head in the direction of it.
You’ll discover a canine mattress on the bottom and a Sketchbook Sheet on it. Decide it up.
The display will begin to shrink. Begin tapping the resist button and comply with the sound of the static noise by the darkness to succeed in one other radio. This one is on a desk beside an armchair. As you get shut, the radio will glitch out and also you’ll see a shadowy determine floating in entrance of you.
As all the time, preserve resisting the display shrinking and stroll in the direction of it. Work together with it when you get shut sufficient. Watch the brief cutscene.
You’ll hear the static noise once more. This time the sound is clearer. Discover the radio and work together with it. This time it gained’t disappear. You possibly can change the frequency to shuffle by the channels.
Drop the slider just under 53 AM to listen to a well-recognized classical track. It’s the identical music that you simply heard contained in the clock puzzle room.
A ghost will begin creeping up on you as you set the frequency and disappear abruptly.
You’ll see a Load Degree field in entrance of you, the identical sort you noticed in Chapter 5. Undergo it to see the message “Loading: 02_Beyond_The_Noise”.
Past The Noise Hall
After passing by the field, you’ll end up again within the slim darkish hall with doorways on either side.
Proceed transferring till you see an open door in your left. There’s a yellow toy ambulance close to the door.
Contained in the room you’ll see a yellow field marked Backward. Additional forward, there’s one other yellow field marked Ahead.
You possibly can see a door with an exit signal on the far finish of the room. Attempt to stroll straight for the exit. However as you’re taking a few steps previous the Ahead field, you’ll be teleported again to the doorway of the room.
On nearer inspection, you’ll discover that the darkish space after the Ahead field has an Out of Bounds field on the ground. To go by, you’ll have to unravel a puzzle.
The way to Clear up the Ahead Backward Puzzle
The trick to fixing this puzzle is to make use of the Toy Ambulance. Strolling by the Ahead or Backward packing containers causes the toy ambulances within the room to start out transferring. While you undergo the Backward field, the toy will transfer backwards. When going by the Ahead field, the toys begin transferring ahead.
Head again to the doorway of the room and stroll by the Backward field.
You’ll see a toy ambulance close to the door begin to transfer backwards. Begin following it and because it reaches the Ahead field, reduce round it. Get on prime of the toy ambulance earlier than it will get to the darkish half and it’ll carry your throughout safely to the opposite aspect.
NOTE: If the toy ambulance is already on the opposite aspect of the room if you begin the puzzle, simply undergo the Ahead field and watch for it to return over to your aspect.
As you attain the opposite aspect of the room, you’ll hear a telephone begin to ring. Exit the room and also you’ll end up in a well-recognized place. This is similar home because the one in Chapter 2.
Flip left and begin strolling in the direction of the telephone. Be aware the bizarre writing floating above the telephone and reply the decision.
After a number of strains, the voice will break up. Grasp up the telephone.
Issues Begin to Break
After hanging up the telephone, stroll ahead. On the steps in your left, you’ll see a crimson define with the phrase Teleport inside it. In the event you preserve following this path, you’ll see an Out of Bounds field within the subsequent room.
So flip round, head up the steps within the left room, and go into the lounge. You’ll begin seeing bizarre visible glitches in your display. It nearly looks as if the sport is crashing.
From the lounge, flip left and undergo the door down the hall. There’s a yellow field marked “Play Music” up forward. It’s the identical hall that you simply utilized in Chapter 2 to succeed in this place.
Go to the tip of the hall and get on the ladder. Work together with the trapdoor on the prime to bang on it a number of occasions.
Kicked Out Once more
You’ll see an error display and abruptly get kicked out to the sport’s most important menu. Click on Proceed a few occasions. Bizarre visible glitches will seem. Ignore it and preserve urgent Proceed and shortly sufficient, a cutscene will begin.
As soon as the creepy cutscene ends, you’ll end up in a mini-game known as 30/03. Your purpose is easy: navigate by the maze gathering cash whereas avoiding the spiders. As you retain transferring, yow will discover Hearts on the map you could deposit. If the spider will get you, you’ll get the choice to retry. There’s an achievement or trophy tied to the sport, so attempt to beat it if you would like.
Select No when you die to exit the mini-game and transfer on with the story.
You’ll end up again in entrance of the damaged mirror. Flip round and stroll out the door.
A shadowy determine will probably be standing on the opposite finish of the room. As you stroll in the direction of it, it’ll disappear and a Set off Title yellow field will seem on the doorway.
You’ll see a path in your left that results in a baby’s bed room. Go in and choose up the Sketchbook Sheet on the mattress.
Get again on the principle path and stroll by the Set off Title doorway and the title for Chapter 3: One Extra Time will flash in your display. Stroll ahead and take the door in your proper.
Decide up the House Keys sitting on prime of the crate up forward.
Make your method to the bottom ground and stroll out the entrance door to alter the day to Monday.
You’ll be teleported again to the world with the kid’s mattress. Return to the lavatory because the display continues to glitch. Flip round and begin transferring ahead previous the Set off Title field. Head all the way down to the bottom ground and also you’ll discover that the principle door to your own home is changed with a yellow field that claims Change Day. Undergo it.
A Film Set?
You’ll be capable to go by this time and see a inexperienced display up forward with the phrase Monday.
Flip proper and take the left path up forward, by the yellow field marked Enhance Pace.
Maintain transferring ahead and also you’ll arrive in an space stuffed with doorways with completely different writings above them.
Proceed onward previous the crimson field on the bottom. Maintain transferring by the following part. You’ll discover a telephone on a desk in your left. Simply after it, there’s a small radio on a desk you could choose up.
Maintain strolling ahead and switch proper simply earlier than the door on the finish. You’ll see an extended flight of stairs main as much as a door with the blue exit signal, and the shadowy determine strolling up in the direction of it.
Head for the steps and the determine will disappear. As a substitute of going up the steps, you’ll part by it and attain the opposite aspect. You’ll see a crimson button up forward and a door on the proper aspect.
Take the door on the proper and go by the tunnel to reach at an space with two moons, one large and one small.
Behind the large moon, there’s a sq. gap within the floor. You possibly can see an armchair within the space and the white shadowy determine sitting down beside it, however there’s additionally an Out of Bounds yellow field inside that teleports you to the beginning of the room for those who drop in.
Work together with the small moon and roll it into the outlet. Drop down because it falls.
You’ll land safely on the sand and see a shadowy determine sitting beside an armchair. Stroll in the direction of the determine and work together with it to set off one other cutscene.
Cooked finale
As soon as the cutscene ends, choose up the Sketchbook Sheet from the armchair.
Begin transferring ahead. The path doesn’t matter. The narrator, at one level, will say that there’s no means out due to you. Exit to the principle menu and press Proceed.
You’ll end up again within the desert. Maintain resisting the sandstorm and make your means in the direction of the white shadow figures. There are a complete of 4 figures you could contact.
Not like the primary three figures, the final one could be sitting on the bottom. As you attain it, it’ll disappear with a vivid flash, and also you’ll discover a cardbox on the bottom.
Work together with it and select to go down.
Take heed to the narrator’s voice and run by the dialogues to proceed the dialog.
You’ll see the “=” image seem in your display.
Stroll in the direction of it to set off one other dialog with the narrator. This time we went with the dialogues that present regrets. As soon as the dialogue ends, you’ll see the “=” image as soon as once more. Stroll in the direction of it till a vivid white mild fills your display.
You’ll be teleported to a seashore and see a white ghost determine up forward.
Stroll to it and work together with it to select up the sticky word. This time, Sam will truly attain out together with his arms to gather the merchandise.
You’ll end up again in your own home in entrance of the damaged mirror. Make your means downstairs, choose up the House Keys from the telephone desk, and stroll out the principle door.
This concludes the walkthrough for the ultimate chapter of Luto. In the event you’re caught in any of the earlier chapters, remember to take a look at our walkthrough hub.
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