All through 2024 I have been maintaining you updated about Golden Code’s superior wanting Danmaku shooter of ‘Hyperborea’. A sport that does not simply characteristic first rate graphics, however extra bullets and lasers than you possibly can deal with all working on a inventory A1200 or above. Effectively for those who’re within the newest developments of this upcoming Amiga sport which was previously often called ‘Hyperborea’ and now often called ‘MILV’, then supplied beneath is the very newest footage from an precise Amiga displaying the sport in motion.
When the sport is formally launched, I am going to be sure to do a extra in-depth write up. However for now this is every little thing the developer has stated in relation to the video posted above. “Actual bullet hell on a inventory Amiga 1200 at 304 x 256 PAL 50 Hz, with 2p mode and a whole bunch of bullets!”
The Staff:
- Gfx – Crome
- Audio – Triace
- Code and many others. – Daytona675x
- further gfx: Matt Walkden
- placeholder degree music: “te-x-mas 6” by xtd / mystic & the grid, from MOD archive
- music participant: Frank Wille
- VSCODE Dev System: Bartman^Abyss
What’s new:
- An improved hitbox indicator.
- new self-made sound results.
- power-ups (weapon+, bomb+, life+ and the everyday MP merchandise).
- continues.
- 6 highscore tables, one for every problem degree and 1p/2p.
- extra bullet- and pattern-types.
- in-game messages. At the moment used for the everyday WARNING earlier than the boss, but additionally for the level-end bonus rating including because the system permits for placeholders and procedural textual content changes on the fly.
- pixel excellent occlusion. Each background tile can have a masks for use for occlusion results on enemies. E.g. floor enemies can seem from behind rocks or transfer beneath bridges or conceal beneath timber, stuff like that. This works with all sorts of enemies.
- after all background modifications like explosion craters take such occlusion masks into consideration too.
- additionally be aware that absolutely occluded enemies can’t be shot and will not shoot. Lastly some good utilization for the blitter’s zero flag 🙂
- background brightness may be adjusted within the main-menu. Effectively, all of us become older and this will definitely assist some individuals to simpler distinguish bullets and enemies from the background.
- within the uncommon case of a frame-drop, the sport will now lock to 25Hz for a couple of second to keep away from micro-stuttering.
- changed some enemy placeholders (no pumpkins from the Halloween video anymore). Particularly sliced and added a mod of the well-known Dodonpachi tank boss, principally to provide Crome some hints on the right way to partition his personal bosses.
- satellite tv for pc mode. For now that is simply obtainable by means of the hidden cheat menu, I do not know if I’ll make this an official sport mode. Anyway, if activated the 2nd participant ship will observe the first participant ship and shoot with the opposite gun. I added this for good video recording if my daughter is just not obtainable for a 2P session 🙂
- a number of different stuff (e.g. many fixes / optimizations, recent scoring system, improved tool-chain, ship motion speeds adjusted to be extra DDP-alike, particles on participant demise, and many others. and many others.)
- Crome ready backgrounds for 3 ranges to date. Enemies come final as a result of I first put together enemy patterns and swarms in order that he is aware of the max dimensions earlier than drawing…
- a brand new identify: “Missile Intercepting Deadly Car” – or M.I.L.V. SWIV is my favourite Amiga shmup and that is one other nod to these guys.
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