Cyberpunk 2077: Phantom Liberty’s immersive soundscape was made utilizing probably the most sudden props, KFC soda machines and boiling greens included.
The thunderous increase of explosions, the pat-pat-pattering of raindrops, the way in which automotive engines sound like a popcorn machine gone unsuitable. Good sound design is a type of ‘invisible’ issues in video games that make all of the distinction, and CD projekt crimson‘s sound designer Sebastian Sagastume did absolutely the most whereas engaged on Phantom Liberty.
In a lecture from the Digital Dragons convention, Sagastume shared an anecdote in regards to the time he stumbled right into a KFC at midnight together with his pocket recorder at hand.
“I needed to ask the supervisor if I might purchase 5 soda refills in change for them to remain quiet and kill the music for 5 minutes,” he mentioned. “They have been like, ‘Okay, that is so bizarre, however no matter.’ Effectively, the principle cause is as a result of I needed to file the soda dispenser that finally turned one of many weapons engines in Phantom Liberty.”
The machine’s whirring and the soda cans clanking finally turned the sound of a gun firing and reloading. “So normally the principle rule that I’ve earlier than recording is I needed to search out sources that organically jogged my memory of the weapon… particularly, props and random sounds,” Sagastume continued.
“Once more, one other instance. One time I used to be at house, my girlfriend was simply boiling some greens. I heard it, and it sounded wobbly, sticky. And for the Hercules weapon, it is taking pictures some acid bullets. So it was good for me so as to add this layer on prime of this weapon.”