Monday, June 23, 2025

This underwater sport glitch gave me a claustrophobic meltdown

The nightmare was actual, the scenario was not.

Revenge of the Savage Planetan journey unfold throughout quite a lot of distant — and fairly savage! — planets, invitations nonlinear exploration. To finish its missions and uncover all of its secrets and techniques, you could leap into an unknown the place the otherworldly flora, fauna, and even the inorganic materials are primed to kill you. So, shortly after assembling an underwater scooter that allowed my robotic sidekick to whisk me via the depths of alien oceans, I descended right into a collection of caverns beneath the Zenithian Rift to see what was happening down there. The specters of loss of life I encountered under weren’t even designed to hang-out me.

In Raccoon Logic’s sequel to Journey to the Savage Planetgamers are tasked with scanning each object in each nook and cranny to assemble an exhaustive log of supplies situated on every planet. At first, the duty is a stroll within the (overgrown killer) park: discover a tree, scan a tree. Discover a slobbering beastie, scan a slobbering beastie. However a counter on the map charting your scannables turns into essentially the most daunting subtask — can I actually discover each single micro scannable? I discovered myself longing after finishing the core missions. To actually 100% this, there was much more motive to enterprise into essentially the most uninviting areas, together with a darkish underwater cave on Zenithian Rift that completely didn’t appear to be it contained any scannable objects. However I couldn’t not go in there.

It took about two seconds for me to comprehend… I had made a horrible mistake. Whereas the cave was simply accessible from the water, there have been no enemy or collectible breadcrumbs to counsel this was a spot the parents at Raccoon Logic supposed for me to. I used to be lured in by curiosity, however the pleasure of discovery in Revenge of the Savage Planet bought one of the best of me. Now I used to be caught. I had stumbled right into a graphical anomaly, an in-game black gap that had an entrance however no obvious exit.

In Revenge of the Savage Planetyou’ll be able to’t beam again to beginning areas on the fly or off your self with a view to respawn out of your final save. In a intelligent however seemingly divisive design alternative, the sport forces you to navigate to transporters unfold throughout the worlds with a view to beam off to your subsequent desired location, which forces traversal and new encounters. Nevertheless it meant that whereas bumbling round at nighttime, hoping to discover a manner out of my watery grave, I couldn’t merely die and transfer on. I used to be really trapped, and in a situation I haven’t skilled in fairly a while, feeling IRL like I used to be really trapped.

I already don’t do nicely with underwater ranges out of an intense worry of drowning. Fortunately for me, most video games will throw me the lifeline of a visible countdown as an example oxygen ranges, guaranteeing (1) I floor in time and (2) I don’t hyperventilate over the stress of surfacing in time. Revenge of the Savage Planet doesn’t want that as a result of there’s no punishment for having fun with the waters; you’re already in a spacesuit and the challenges you encounter through underwater scooter require a bunch of time-intensive backwards and forwards. Doing all of it on restricted air would merely not be enjoyable. However that meant, caught on this tight underwater cave, I might by no means die. I used to be in limbo. Or perhaps I used to be in hell.

I spent far too lengthy looking for a route out. Streaks of sunshine bled in from a theoretical escape that I may by no means attain — any time I assumed I used to be shut, I ran into a brand new rock and located myself jetting in the wrong way. Not since I watched The Rescuethe riveting-yet-terrifying documentary concerning the group of divers who squeezed via cave passageways to free 12 trapped Thai soccer gamers, had my obvious claustrophobia had its manner with my nerves. I can’t fairly clarify why I pushed myself over the sting to seek out an in-game resolution to this unintentional problem, besides to say that I actually wished to do an excellent job at Revenge of the Savage Planet.

Most glitches are thought of errors by programmers, annoyances by gamers, and infrequently shortcuts for the speedrunner crowd. Revenge of the Savage Planet’s loss of life cave may fall into the primary two classes, but it surely’s a harrowing expertise I in the end appreciated, a singular screw up that might solely occur in a sport. I’ve by no means felt actually trapped in a movie, regardless of one of the best efforts of 3D stereoscopic results and 4DX rumble seats. After lastly rebooting Revenge of the Savage PlanetI needed to give myself a couple of minutes to let my coronary heart charge die down earlier than I grabbed the controller. However I bought proper again to it. Certain, this was a glitch, however in a sport the place exploration is every thing, leaping into a real unknown — one which the creators of the sport clearly didn’t intend me to seek out — was its personal type of success.

Revenge of the Savage Planet is at present out there for PC, Ps, and Xbox, and it’s at present on Sport Go.

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